![]() ![]() Subs literally now take no damage so tankiest ship in the game to try and make them useful. Subs - which either are useless in the game or pounce on you with no counterplay, plus just irritating being pinged for minutes at a time. Series of toxic aspects making the game experience increasingly unattractive: The new effect will help players better understand the locations of undetected submarines so they can attack them with main battery guns and depth charges with improved efficiency. Players' attention will still be drawn by the hit indication and the sound of any pings that came close. The new effect better shows where the sonar ping was emitted from. The effect that was previously used was visible and drew attention, but it was hard to understand where it started. If a submarine isn't detected when it's used, the effect is displayed in the direction the sonar ping was emitted within a range of several kilometers. The effect of the ping moving has been replaced with the effect of its launch, which also shows its direction.We decided to get rid of it because it was overcomplicated. Additional dive capacity depletion was very low and also had no impact on the gameplay of submarines. This led to a change in the corresponding Commander skill and upgrades-a modifier for the dive capacity restoration rate has been introduced instead of the modifier for additional dive capacity depletion. Disabled the increased dive capacity depletion rate when a submarine was detected by the enemy.It became inefficient to launch them from the maximum depth, which is why we've disabled this possibility. From Update 0.11.2, conventional torpedoes no longer home in on targets vertically. ![]() Disabled the possibility to launch conventional torpedoes at maximum depth. ![]()
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